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Showing posts from March, 2009

A Whole Campaign, Just Like That

So using my 1-Level Adventure template I came up with an entire campaign in 22 game sessions. The outline is deliberately vague, wouldn't want to let any secrets loose that players might see. And there's three blank spots that I might fill, or I may have those authored by players. I have ideas both ways. Either way they transition the game from one phase into the next. Here's what I'm thinking. START - Character creation and introductory 'bonding' battle 1 - Hunt for the map 2 - Quest for the vault 3 - To find the vault key 4 - Into the vault 5 - Delivery of the vault prize 6 - Character #1 background story adventure 7 - 8 - 9 - Character #2 background story adventure 10 - 11 - Rebellion: the people rise 12 - Character #3 background story adventure 13 - To save a sovereign 14 - Rebellion becomes war 15 - Character #4 background adventure 16 - Lake of blood 17 - Clouds of blood 18 - Character #5 background adventure 19 - Vale of blood 20 - Battle of the sun END -

Here's the Funny

A teacher asks her class, ‘If there are 5 birds sitting on a fence and you shoot one of them, how many will be left?’ She calls on little Ralphy. He replies, ‘None, they will all fly away with the first gunshot.’ The teacher replies, ‘The correct answer is 4, but I like your thinking.’ Then little Ralphy says, ‘I have a question for YOU. There are 3 women sitting on a bench having ice cream: One is delicately licking the sides of the triple scoop of ice cream. The second is gobbling down the top and sucking the cone. The third is biting off the top of the ice cream. Which one is married?’ The teacher, blushing a great deal, replied, ‘Well, I suppose the one that’s gobbled down the top and sucked the cone.’ To which Little Ralphy replied, ‘The correct answer is ‘the one with the wedding ring on,’ but I like your thinking.’

The 1-Level Adventure

I was talking to Tasha about gaming. She was making noises about wanting to write an adventure, but not knowing the rules and not wanting to learn those rules. Basically, she wants to write a story and have me run it. Pretty much what we all want, someone else to run the games we want to play in. I think she should do it. Give it a try. But then I think everyone in my old group should give the Game Master's seat a try. Sit for a session in the high seat of power. Toy with the fates of others for a short while. Doug and Joel and I have all taken turns at it, though Joel perhaps not as often as he talks about it. Running games is not easy. I'd like to see what sort of things Kevin would come up with to entertain us. Or what Denis would do given the power to set the path of the tale. And I'm sure that whatever my love, Tasha, would come up with would be heavily story oriented. All of this got me thinking of a way to simplify the preparation, ease the job of he-who-runs, make t